Psychological Benefits of Playing Online Games

Now we see thousands of people playing online games like tetris, ping pong, mario bros, super mario, etc. for free, but despite its history dating back to the 1970s, for most people, online gaming began with the explosion of the internet in 1993 and with the advent of Doom and Warcraft sometime in the past. 1994 or 1995. This received a further boost when publishers began adding Internet connectivity to computer games in 1994-95.

The media, in fact, have been ignorant about the history of online games. As far as they are concerned, online games happened by chance when their advertisers started producing internet-capable games. But it’s not like that…

Early years of development

In the early 1950s, a college student created a game much like Tic-Tac-Toe for a class project to be played on dinosaurs computers of the day with cathode ray tubes for the screen. In the 1960s, MIT students programmed a game called “Space War” that could be played with two people on a primitive network. In the late 1960s, the first “real” video games appeared, such as table tennis and shooting games.

The 70s – the game begins

Serious online gaming began with the first interactive online game called ADVENT. In fact, network games were conceptualized with ADVENT. Network games had users playing against each other within an online fantasy world. The first network game was called Mazewar, a game in which network players traveled through a maze and tried to kill each other.

Then came interpersonal interaction in a multiplayer environment. The first game of its kind was called DUNGEN. DUNGEN had players competing against each other to complete a series of missions. DUNGEN provides new settings and players each time the user logs in.

The late 1970s saw the beginning of the video game craze with more and more households เว็บบอล gaining computer skills. As a natural corollary, people began to write their own games for home computers. These programming hobbyists traded in and sold these homegrown games in local markets.